Digital Art

Photoshop is my sword, and Maya is my blade. This portfolio of artwork includes a variety of works featured on the covers of technical books, the reels of animated films, and even a scientific journal.

Tellme corporate demo

Tellme corporate demo


We delivered a major corporate presentation in the form of a 4-minute animation short demonstrating all Tellme can do with their incredible voice platform. Created with Clive Liew, Scott Strain, Dug Nichols, Emrys Kim, Sarah Caplener, Mike Vasquez, Jeff Hofmann. read more→

Demo Reel

Demo Reel

This demo reel was made in both Final Cut Pro and iMovie; the music is from David Lowe's BBC World: The Music. Details on each piece is listed in the reel TOC (PDF). Released March 2005. read more→

Sifter cover

Sifter cover

This is a cover image to accompany the paper my computational biology research group is publishing through Public Library of Science's Computational Biology journal. read more→

Stuffed Duck, for Melody's Flight

Stuffed Duck, for Melody's Flight

This was a cute stuffed duck I created for Melody's Flight, an animated short. You'll find this toy lining the shelves of the prize booth. I created the Maya procedural shaders and aimed for a furry-like texture without having to resort to using Maya Fur (which would've been render-intensive). This was based off of Carolen's Gund duck. It's gotta be Gund. From far away, the duck don't look too bad, but up close, it looks like FrankenDuck or something equally monstrous. Those staples are actually supposed to look like stitches. read more→

Static Crosstalk-Noise Analysis book cover

Static Crosstalk-Noise Analysis book cover

Prof. Keutzer gave me a layman's description of what his book was about, and, drawing from his descriptions and some of my EE 42/Physics background, I created this electrical spike representation. The explosion and the overlays were created in Photoshop. It's not too terribly complex, but I hope it captures the essence of his book.

  • Commission for Kurt Keutzer
  • Tool: Maya Software, Photoshop
  • Completed: April 27, 2004
  • Duration: One week, off and on

 

Academic Centers Annual Report 2004

Academic Centers Annual Report 2004

For the Academic Centers' annual report, I decided to be quite a bit more artistic. I envisioned a student working into the night, sitting in front of her desk reading. She's living in the Unit 1 dorms here at UC Berkeley. The campanile in the background, the symbol of UC Berkeley, is silhouetted by a large, dream-like moon.

  • Commission for the Academic Centers
  • Tool: Maya Software, Photoshop
  • Completed: Summer 2004
  • Duration: Two months, off and on

 

Building ASIPs

Building ASIPs

Kurt Keutzer gave me a layman's description of what his Electrical Engineering book was about (as I am not an electrical engineer). Drawing from his source 2D images, I created this. Each set of blocks comes in a different pattern, representing different chipset architectures.

  • Commission for Kurt Keutzer
  • Tool: Maya Software, Photoshop
  • Completed: Spring 2005
  • Duration: A few weeks, off and on

 

Melody's Flight

Melody's Flight models, rigging, shaders

Melody's Flight models, rigging, shaders

I couldn't have done this without Jeremy Huddleston's guidance, and with advice from James Liu and Greg Niemeyer. I created all of the models for the balloons out of NURBS and polygon shapes, including a full skeletal rig with lattice deformers for bending, and blend shapes for mouth movement. I also created a good portion of the balloon shader. Jeremy and I sat down and stared at Safeway balloons, looking at where it was most transparent and where it had the most texture. There's definitely more to balloons than slapping a Blinn shader on some oblong sphere. read more→

Stuffed Cow, for Melody's Flight

Stuffed Cow, for Melody's Flight

This was a funny stuffed cow I created for Melody's Flight, an animated short. You'll find this toy lining the shelves of the prize booth. I created the Maya procedural shaders and aimed for a furry-like texture without having to resort to using Maya Fur (which would've been render-intensive). Thanks to James Liu and Greg Niemeyer for their texturing guidance. :)

  • Art 175 (Advanced Computer Animation) class project
  • Tool: Maya
  • Completed: April 2004

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